Out of the small 3 week projects available to chose from, I have chosen to do a prop from the stylised category. The reason I've chosen to do a stylised asset is because after the realistic rooftop i'd like to experiment with something more playful in terms of the scaling and texturing.
The brief in short explains that the concepts for the Gravity Karts are already provided and we have to reproduce whats seen in the concept into a 3d model, we are only allowed to use 1x 512x512 texture sheet and 3k tris for each concept. There are 3 - 4 concepts to model depending on how quick you are to complete each one.
The concepts are as follows...
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Stage 1 |
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Stage 2 |
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Stage 3 |
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Stage 4
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The principle is that each stage is an iteration of the Karts upgrades. Stages 1, 2 and 3 have shared elements between them, which if factored into the modelling process, will save me some time. A hard part of the work will be to correctly match the scale of the Karts, as I get the impression the concepts are only suggestive of how the elements are scaled together and not necessarily calculated in terms of the perspective and proportional feasibility. I think some artistic judgement will come into play when replicating the model proportions, the textures however I'm sure I will be able to keep pretty close through sampling colours and copying surface definitions.
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