Sunday, May 15, 2016

Stylised Prop - Gravity Karts, Modeling Kart 3

Kart 3 is now modeled. The model took a little longer than the second as not so many of the components are transferred over between this upgrade.

3dsMax Viewport with Skylight

Wireframe

Colour Ink Shader
Original Concept
Following the same pipeline as the other karts has meant that some elements of this model might be unnecessary. For example, from wanting to use tiling textures it's meant that I have had to make separate planes to house alphas of the studs featured on metal sheets, as it would be too hard/impossible to calculate the studs to fall in the right place on mesh if they were painted them into the tiling texture.


After culling some of the unnecessary geometry to get the best triangle count for each kart, all 3 are now ready to be textured. Hopefully texturing shouldn't take too long as I have most things in place to simply slot the tiling textures into the MultiSub material, the only UV work will be in overlaying the unique components to their textures and everything else can be quickly unwrapped to the tiled texture space.

All 3 Gravity Karts with triangle count

No comments:

Post a Comment