Saturday, January 19, 2013

My Transit Van project


So far i have modelled the exterior of the van and i am now starting on the interior, such as the seats, dashboard, headlights etc. It is becoming apparent that the exterior was the easiest part of the modelling as im now having to do little fiddly components to go inside. I'm so thankful 3ds Max has the ability to turn materials opaque or else it would be impossible to see what i was doing in there. I am proud of the outcome so far, but it's when i have to unwrap the model that problems start to arise, however i feel confident that i will be able to solve them, so i will post the finished version in time.

My Animal Project


I stumbled across this walrus i made for the 3rd years in my folders and thought it would look nice on my blog. The task was to design a low poly cute animal, that had a painted texture. The task was enjoyable as it allowed me to experiment with painting my own texture and also it meant that i could make a derpy walrus.      

Thursday, January 10, 2013

Mr. Snowman - Christmas project


My christmas project comprised of a sinister snow man and my first experience of painting on photoshop, which i feel turned out well. Although i had to stand up and present my work infront of everyone, i really enjoyed this project and i now feel more confident about portraying my concepts and ideas.

Thursday, November 29, 2012

Reviews and NGJ

What issues face reviewers? Firstly i feel the majority of game reviewers who do their job with passion and professionalism don't have it easy when it comes to reviewing a game,because if they are doing it coherently to the book so to speak, it takes a long time to comprehend and absorb the story line and each and every aspect of a game and analyse its ins ans outs thoroughly enough to make a well founded review of a game. in even then after days of playing a game and conjuring a meaningful review its still only your opinion and there will be people that have contrasting views on the game and will choose to challenge your review. But at the end of the day if your review is fundamentally based on a non biased view of the game then it will cover the general scope of opinions people have for the game.

Games reviews are not like film or music reviews, and not simply because they’re more time consuming. The antiquated review model for those other mediums may still serve them well, but for games it feels hopelessly limiting. Every game requires, in a way, its own investigative report. For example a game that portrays a different planet has to be treated as if it were real life, if you cant convince yourself that your on another planet subsequent to a bad story line or implausible aesthetics then it can't be that good of a game. The whole point of a game is to allow you to escape into an alternate world and once your in their you can start reviewing.

Overall if your a company who's got a game up for review and you know the game you've made is amazing, don't take notice of the reviews. From what i have read games companies are to eager to please the reviewers, just because of the power they posses in giving the game a successful or sour launch. With reviewers working on the fast paced deadline they do I'm sure half of the time they don't even know what their writing and contrary to what they write they still get paid. Also the objective ranking system they have in place to determine a games stature amongst others isn't particularly useful as all it takes it for one reviewer to have a personal dislike for a game and it contaminates its release into the games industry, out of the thousands of people that are potentially going to play the game why do only certain people get to decide whether they want the game to be avoided or popular, what makes them so credible, people will by the game because of the trailer or because their a fan of the last game they made, not because of a Number out of 10. 

Personally i feel that new games journalism is a really great and innovative idea, it adds another dimension to games. For a long time video games have been said to have lacked any literary genius, because they are meant to be played of course, but this form of writing reestablishes the literary side of games and enables people to express themselves and their experience of video games further.

When i get into writing i feel passionate about arguing the points in my mind that seem most rational,  i cant write about something that doesnt make sense to me ,espeically when im doing an anaylsys of a game or else ill end up sounding protentious even though its just excitement for how involved in the game i am. In the way that i write a feel i veer more towards subjectifying and onbjectivity portrays things in a negative way. i feel its easier to describe a subject if you dont objectify it.

My Gaming History

I have vague memories of playing video games from my childhood. My earliest memories date back to playing on a Sega round my Friends house, trying to get to grips with the strange controller layout and harder still trying to make out what I'm actually doing on the pixellated screen. however the enjoyment was still there. In my house games weren't really allowed, my parents always enforced me to play outside or read a book, something supposedly more productive than saving the world from aliens. Subsequently being able to play a game was like a treat, which i suppose was good in a way because i was never able to play games so much that i got bored of them.

If i was lucky enough to get to play a game i would always have to play with my elder brother as it was his PlayStation 1 we would play on. I remember always feeling like we had to make the most of our time on it because we knew our gaming time wouldn't last long, unless we kept quiet so they forgot we were playing it. I used to be mesmerised by the fact you could play two player games on consoles because it didn't make sense to me how you were both in control of what happens on the screen. From what i remember of our game time we would either play a cooperative game or i would just sit watching my brother play one. About 60% of my gaming experiences are from watching other people play, as i like watching what happens and how the game works without having to engage in it. However if we were to play a cooperative game we would normally play something aggressive like Tekken or WWF something where we could kick each others heads in without actually getting hurt. To me that is the key element within a game, escapism, the fact that your able to forget about your worries temporarily and transport your mind into a virtual characters. I didn't really have that many experiences with the PlayStation 1, as a year later i got my own Xbox. Not that i could ever play it, but when i could i used to play a game called XIII, which was a First person shooter, that is comparable to Borderlands in the sense that it had the same comic book, heavy black line aesthetics. It was after this that my brother and i discovered the magical game Halo. We loved playing anything that we could team up in and kick ass, and this was the perfect game for it. I just finished Halo 4 yesterday and now the wait begins for the next one.

Between the process of getting a PS1 and getting a PS2 i got a Gameboy Advance Colour SP, which was awesome, it meant i could play games under my bed sheet without my parents knowing or play it in the car on long journeys, even though it made me feel sick. For my Gameboy i had quite a few games, two of my favourites were, Need for Speed Carbon and Robot Wars, both were games that i could customize my car or robot and i think that's what i enjoy in games, being able to alter things to how you like them rather than just having a generic unchangeable character. I feel that kind of power makes the player feel more involved with the game, as it your character your playing as.
 
After the obsession with our PlayStation 1 and Xbox had deteriorated my brother got a PlayStation 2. Which looking back at it made the graphics of PS1 games look rubbish. One of our favourite games to play on the PS2 was Need for Speed Hot Pursuit. The fact that you could smash the police out of the road was somewhat appealing. Another game we both played a lot was Burnout, another game in which you smash cars to bits. After this we discovered Grand Theft Auto and all hell broke loose. We were addicted to this game purely because of the fact it was the first game we had were we could roam around freely without having to conform to set paths or missions which was refreshing from a game, and for the fact you could go mental and destroy everything and everyone with a wide range of weapons and cars.

After the rein of our PS2 my brother and i both got PSPs,  which similarly to our Gameboys meant that we could play on the move and if we wanted to we could connect to each others devices for multi player. There's something quite special about playing a two player game with someone but still being able to lie in bed and have the game right in front of you. It made a change from the years of going split screen on the cold floor. One of my favourite games for PSP was The Warriors. It is yet another fighting game but it just seemed really advanced for a PSP game, the fighting sequences and movement seemed really smooth and physically correct. Another thing that helps enhance game play for me, realism. The more realistic i can believe it is the more attached to the storyline and characters i am. I bought The Warriors film just to see if it was as good as the game, i know have the film soundtrack constantly playing on my Ipod.

It Wasn't until i got a PS3 and my brother got an Xbox 360 that i started to notice things like improvements in graphics and the way different assets work within a game. Before it was just all guns blazing with my brother but when we started to play less games with each other i actually took the time to sit back and analyse what was in games and began to intrigue myself. For example in one of my favourite games Fallout 3, i will spend hours in one area just looking at everything and taking in the atmosphere and scenery created, similar to Elder Scrolls. I find it relaxing to play an open world game because if i don't want an intense battle i can just wonder around looking at things. I rarely buy game anymore, i don't see the point because ill spend all that money, enjoy being in the moment for a while finish it, and then be bored again. I've just got into the habit of borrowing games from friends. I feel I'm at the stage where id rather design games for myself, because i know strongly what I'd want out of a game and there aren't any out there that fulfill it yet. However If i were to create a game it would definitely be compatible for two players as the best experiences iv had with games are the ones iv played with my brother, i see them more as family memories as apposed to gaming memories.

The history of computer games in 2000s

From the 2000s onwards the games industry becomes a constant competition between companies as they upgrade and tweak their consoles to match or do one better than their rivals, i am not complaining however because it is subsequent to this rivalry between companies that increasingly amazing games are enabled to be produced.

In 2000 the Sony 'Playstation 2' was produced and was said to have better graphics capability than a PC, which enabled games with aesthetically pleasing graphics to be produced, such as 'The Sims'. Sony's 'PlayStation 2' was released in Japan as the follow up to its highly successful younger brother the PlayStation 1, and was also the first home game console to be able to play DVDs, which was a massive leap forward in the games industry, and put it at the forefront of video gaming. Which makes it understandable why it was the best selling home console of all time to date. Sony redesigned the console in 2004 into a smaller version, because if it can do the same thing but in a smaller box, then why not. The smaller anything is in household technology the better.

In 2001 Microsoft entered the game console market with it’s 'Xbox'. Microsoft's 'Xbox', released in North America, was the company's first video game console. The first console to employ a hard drive right out of the box to save games, and had similar hardware specifications to a low-end desktop computer at the time of its release. Though criticized for its bulky size and the awkwardness toward operating its controller, it eventually gained popularity subsequent to the success of the Halo franchise, which because of the vastly improved specifications of consoles such as the Xbox was allowed to blossom. Significantly 'Xbox' was also the first console to include an Ethernet port and offered high speed online gaming through the newly see 'Xbox LIVE' service. Which in itself opened a whole new world of possibilities in gaming and inspired many generations of consoles.

The Nintendo GameCube, released in 2001, again in North America, was Nintendo's fourth home video game console and the first console by the company to use optical media instead of cartridges. The Nintendo GameCube did not play standard 12 cm DVDs, instead employing smaller 8 cm optical discs. With the release of the Gamecube Game Boy Player, all Game Boy cartridge's could be played on the same platform. Which in terms of profit probably wasn't the best move as it meant people didn't buy many more games as they already owned them on their GameBoy. The Nintendo Gamecube was discontinued in 2007 with the release of Wii.

In 2003 even Nokia were trying to benefit from worlds obsessions with video games by introducing the first console / mobile hybrid,the 'N-Gage' series, which allows for a portable gaming experience such as that of the Nintendo GameBoy.

Microsoft kicked off the seventh generation with the release of the Xbox 360 - 2005 in the United States. It featured market leading processing power until the Sony PlayStation 3 was released one year later. You can have up to four controllers connected to the console wirelessly. They caught onto the Wii's secret weapon of motion gaming, and cleverly went one step further by fitting the Xbox with motion gaming that doesn't require a controller, which they named the 'Kinect'.Sony's PlayStation 3 was released in Japan in 2006. All PlayStation 3s come with a hard drive and are able to play Blu-ray Disc games and Blu-ray Disc movies out of the box. The PlayStation 3 was the first video game console to support HDMI output out of the box, utilizing full 1080p resolution. Yet again Sony did one better than their rival by allowing for  seven controllers to be connected at the same time to the console using Bluetooth. In the same manner Microsoft and Nintendo did, Sony enabled their machines to have motion capabilities, which they called the 'PlayStation Move'. Also to keep up with the ever growing technological world the PlayStation 3 can play 3D Blu-ray movies and 3D games. Also before this in 2005 the Sony 'PSP' was released, which meant Sony could compete against the handheld console market.

The Nintendo Wii was released in North America in 2006, It is bundled with Wii Sports and Wii Sports Resort. Unlike the other systems of the seventh generation, the Wii does not support an internal hard drive, which places it behind its rivals. It also has a maximum resolution output of 480p, making it the only seventh generation console not able to output high-definition graphics. However the Wii defeats its rivals in the unique way that it is backwards compatible with previous Nintendo consoles, as it is capable of playing Nintendo GameCube games and supports up to four Nintendo GameCube controllers. Which means if you feel like playing your retro classics from years ago you can. It also includes Virtual Console, which allows the purchase and downloading of games from older systems.

With the current stage we're in, in the games industry everything a games company does has to conform to and match the modern world of technology, if a console doesn't support the latest technology it will start to lose money against the rivaling games companies who's consoles do. However, to me its seems that now due to this rivalry between consoles to quickly obtain and take on board everything modern, for example 3d gaming, Blu-ray and motion gaming, there isn't a lot of places left to go with consoles, at the minute all they can do is tweak their consoles for performance and graphics but nothing sensational or innovative is left to be included into a console.
 

Have an adventure with Manic Miner!

http://www.darnkitty.com/manic/