At this stage the shop was taking shape but I didn’t feel incredibly drawn to the visuals of the model, it was essentially a box. I decided to include some extra geometry to emphasise the functionality of the “Cuckoo Tavern”, adapting the model to suggest scenarios for transporting the beer to the tavern.
I have created some interest toward the rear of the building with the winch and storage scenario in the loft.
Delegating some of the triangle budget to modelling the tiles individually added a lot of visual interest to the roof, as well as emphasizing the angles of the rickety chimney.
I implanted the idea that the acorn chimes that hang from the clock could be lifts for bringing up the barrels from the ground.
Adding the asymmetrical adjustment to the base meant that this could no longer be mirrored, which is a shame but no an essential issue as the base will be relatively undetailed and won’t matter if it’s scaled down in UV space to now fit both sides of the mesh.
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