Thursday, April 14, 2016

Realistic Basketball Court - Modeling/Scaling

I have now started to model the metal frame of the basketball court, working in cm I've tailored the frame towards the standard First Person Player height in Unreal Engine, I'm testing the door height in engine and using this as a scale reference for everything else that needs to be modeled.




Getting the correct looking curvature for the frame proved to be more difficult than I thought and I had to use a cylinder with a matching number of sides to get the correct spacing and angle between each frame segment.




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