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I've also started to look into which direction and can take the mood and lighting. I would love to give the impression of the court being flooded with city smog with the surrounding neon lights gleaming through it. It will have just rained in my scene, allowing the composition to seem more cluttered than it is, with the metal frame and the city lights being present twice.
It was my original intention to model the scene as it appears in my concept, with it being dissected down the middle, more of a diarama/aesthetic goal for a bigger scene. I wanted to focus on creating a a well populated level slice, but after getting feedback on my ideas it was suggested to add more cover and I was reminded that this is supposed to be a game ready environment for a first person shooter.
Acting on the feedback, I decided to try and create the whole rooftop. This wasn't so much of an issue in terms of the design because the scene is already visually modular and I could essentially build the second half with the existing half, however populating such a large area to the same standard I was planning would be difficult. The triangle budget for the brief is 50,000, which seems fairly generous now, but i'm sure i'll be struggling to make the level look as grungy and wrecked as I intend later down the line.
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