To texture the model I’m using Substance Painter as a bridge program to Photoshop to quickly define roughness values between materials and blockout base colours.
Implementing this into a pipeline gives the texture artist much more of a head start on hand painting textures as the foundation for materials are already established and makes looking at the UV sheet easier to dive into.
The texture process admittedly took me a while as I don’t have much practice under my belt with stylized painting. I’m striving for a similar aesthetic to the concept, simple in surface details but rich with the autumn color palette.
I found an art style whilst practicing painting and decided to execute the hole seen in this style as it fit the autumn tones I was practicing with. The style formulated from a mixture of bold colours and some more defined and painterly. The bold materials are used to emphasise the plastic elements of the cuckoo clocks original design and then the more painterly style is used to emphasise surface details and bring an overall unity to the world’s aesthetic style. I used the aesthetics seen in the indie game ‘Firewatch’ to help me explore my art style further and tie the scene together through colour temperature in a similar way to theirs.
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