For the last 13 months I have been working as in intern for BMW in Munich - Germany. This has taught me a lot and helped widen my horizon within the uses of CG. I worked for the 'visualization' department. Within the overall design process of a car our department is in charge of envisaging and developing the desired aesthetic of the car, allowing our clients and bosses to see their designs in realistic situations using high end CG rendering software, enabling them to move forward with or reevaluate design choices. The visualization team at BMW uses many different pipelines and programs to achieve the desired look of the car model, whether it's interior or exterior that is being focused on we are in charge of cleaning the meshes, making and applying physically based materials to the model, focusing on lighting and presentation and rendering quality animations, films and still beauty shots. Some of tasks I was involved in also meant utilizing my 3D modelling and texturing skills, examples seen below.